#shaders$B8E0 · city.bin

#shaders

; 2 matches

  • $AF50 ascension-bufferGraphics
    Ascension Buffer promo image

    Ascension Buffer

    A walk through rendering history. One world moves from a 320×200 affine-warped renderer through lightmaps, Blinn-Phong, PBR, volumetrics and GI to something uncomfortably real. Rust + wgpu.

    ● In progress2026

  • $F2F0 gzdoom-crosshatchGraphics
    Doom gameplay rendered as black-and-white cross-hatching

    GZDoom Cross-Hatch Shader

    A non-photorealistic post-process for GZDoom that turns scene brightness into pen-and-ink hatching, with optional Sobel outlines and every knob exposed as a CVar.

    ● Write-up2026